Chunking of hexagons
Second iteration of noise & hexagons, this time I have chunking working. And the chunk is rendered as a single mesh, instead of one mesh per polygon. Uses three.js for rendering.
Movement:
- Click & drag
- WASD
- tilt: EQ
- up/down: RF
test:
Published: Sun Jun 16 2024 17:00:00 GMT-0700 (Pacific Daylight Time)