Noise Demo

This is my first attempt at 2d perlin noise, rendering with three.js.

Movement:

  • Click & drag
  • WASD
  • tilt: EQ
  • up/down: RF

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Dynamic Chunk Loading

As the camera moves around, the chunks will load in and out. This also splits the chunk geometry into groups to allow different materials to be used in the chunk. Simple height-based colors are used here.

Movement:

  • Click & drag
  • WASD
  • tilt: EQ
  • up/down: RF

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Chunking of hexagons

Second iteration of noise & hexagons, this time I have chunking working. And the chunk is rendered as a single mesh, instead of one mesh per polygon. Uses three.js for rendering.

Movement:

  • Click & drag
  • WASD
  • tilt: EQ
  • up/down: RF

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Repairing a P4400 Kill A Watt meter (aka 1800-Watt meter)

Recognize this thing? It measures your power usage and is somehow always more expensive than you expect. I definitely blew a fuse or something in mine drawing a lot of power - time to fix it!

P4400 Kill A Watt power usage meter

I learn after the fact that this is only designed to handle 15 amps, which at 120 volts is 1800 watts! That's a lot of watts.

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